FANDOM


Up to six players may play StarCraft: The Board Game. Players take on the roles of one of two major factions of each of StarCraft '​s three races: the Terran Dominion led by Arcturus Mengsk, Raynor's Raiders led by Jim Raynor, the Protoss Conclave led by Aldaris, the Protoss loyal to Tassadar, the Zerg Overmind, or Sarah Kerrigan, Queen of Blades. Each of the six factions is unique in their starting equipment, and each faction has a unique victory objective, though the Terran factions are more alike with each other (the same with the other races).

At the start of the game, each player claims two of the game's 12 planets as their "home planet" (a 13th planet, Typhon, was given away as a promotion in 2008), and players take turns to build the game board, representing the Korprulu sector, using the planets by linking them up. Each planet may have up to four territories, which may generate minerals, Vespene gas, or conquest points. At the start of the game, each player has a base on one of their own home planets, with a small detachment of forces at their disposal.

Each turn consists of three phases: the Planning phase, the Execution phase, and the Regrouping phase. In the Planning phase, players take turns placing four of their Order tokens face-down on any planet where they have forces present; these tokens are resolved in the Execution phase. Game adjustments, including scoring, occur in the Regrouping phase. There are three types of orders that may be allocated: The Build order allows resources to be spent on the purchase of workers (which gather resources), transports (which allow movement of troops between planets), buildings (increasing the variety of units that may be purchased by the players), modules (upgrades for bases), bases (providing a place for units to deploy), and units. Units (all units from the video games, with the exception of the Infested Terran, are represented in StarCraft: The Board Game) are generally associated with the building that they are trained in the video game (or, for Zerg players, the building that allows them to be spawned in the video game). The Research order allows players to spend resources to add Technology cards to their Combat Card deck. Each player has separate Technology and Combat card decks, though players with the same race have identical decks. Combat and Technology cards are used in combat. The Mobilize order allows troops to be moved to the planet where the order was issued. Troops may be moved from other regions on the same planet, or from adjacent planets. Each area of the board has a limited capacity of units, and the capacity may only be exceeded if a player intends to attack the particular area. Only one attack may be made per order.

With the proper buildings, advanced versions of these orders may be issued, which have additional side effects.

During the Planning phase, a stack of tokens would have been built for each planet. Orders are resolved during the Execution phase, starting from the top of a stack, with players taking turns resolving their own orders. Note that a player may choose to take an event card in lieu of following a particular order, and must do so if they cannot execute any of their remaining orders due to their orders being unavailable.

Finally, in the Regrouping phase, bases are removed from the board and resource cards are adjusted as needed. Each player also gains conquest points for any area under their control, and discards Combat Cards from their hand until they meet their hand limit (eight cards for Terran factions, six for the others). At the end of each turn, each player discards their accumulated event cards, and optionally having one of them take effect (the exception is "The End is Near" event cards, which are always resolved). --- Up to six players may play StarCraft: The Board Game. Players take on the roles of one of two major factions of each of StarCraft '​s three races: the Terran Dominion led by Arcturus Mengsk, Raynor's Raiders led by Jim Raynor, the Protoss Conclave led by Aldaris, the Protoss loyal to Tassadar, the Zerg Overmind, or Sarah Kerrigan, Queen of Blades. Each of the six factions is unique in their starting equipment, and each faction has a unique victory objective, though the Terran factions are more alike with each other (the same with the other races).

At the start of the game, each player claims two of the game's 12 planets as their "home planet" (a 13th planet, Typhon, was given away as a promotion in 2008), and players take turns to build the game board, representing the Korprulu sector, using the planets by linking them up. Each planet may have up to four territories, which may generate minerals, Vespene gas, or conquest points. At the start of the game, each player has a base on one of their own home planets, with a small detachment of forces at their disposal.

Each turn consists of three phases: the Planning phase, the Execution phase, and the Regrouping phase. In the Planning phase, players take turns placing four of their Order tokens face-down on any planet where they have forces present; these tokens are resolved in the Execution phase. Game adjustments, including scoring, occur in the Regrouping phase. There are three types of orders that may be allocated: The Build order allows resources to be spent on the purchase of workers (which gather resources), transports (which allow movement of troops between planets), buildings (increasing the variety of units that may be purchased by the players), modules (upgrades for bases), bases (providing a place for units to deploy), and units. Units (all units from the video games, with the exception of the Infested Terran, are represented in StarCraft: The Board Game) are generally associated with the building that they are trained in the video game (or, for Zerg players, the building that allows them to be spawned in the video game). The Research order allows players to spend resources to add Technology cards to their Combat Card deck. Each player has separate Technology and Combat card decks, though players with the same race have identical decks. Combat and Technology cards are used in combat. The Mobilize order allows troops to be moved to the planet where the order was issued. Troops may be moved from other regions on the same planet, or from adjacent planets. Each area of the board has a limited capacity of units, and the capacity may only be exceeded if a player intends to attack the particular area. Only one attack may be made per order.

With the proper buildings, advanced versions of these orders may be issued, which have additional side effects.

During the Planning phase, a stack of tokens would have been built for each planet. Orders are resolved during the Execution phase, starting from the top of a stack, with players taking turns resolving their own orders. Note that a player may choose to take an event card in lieu of following a particular order, and must do so if they cannot execute any of their remaining orders due to their orders being unavailable.

Finally, in the Regrouping phase, bases are removed from the board and resource cards are adjusted as needed. Each player also gains conquest points for any area under their control, and discards Combat Cards from their hand until they meet their hand limit (eight cards for Terran factions, six for the others). At the end of each turn, each player discards their accumulated event cards, and optionally having one of them take effect (the exception is "The End is Near" event cards, which are always resolved). --- Up to six players may play StarCraft: The Board Game. Players take on the roles of one of two major factions of each of StarCraft '​s three races: the Terran Dominion led by Arcturus Mengsk, Raynor's Raiders led by Jim Raynor, the Protoss Conclave led by Aldaris, the Protoss loyal to Tassadar, the Zerg Overmind, or Sarah Kerrigan, Queen of Blades. Each of the six factions is unique in their starting equipment, and each faction has a unique victory objective, though the Terran factions are more alike with each other (the same with the other races).

At the start of the game, each player claims two of the game's 12 planets as their "home planet" (a 13th planet, Typhon, was given away as a promotion in 2008), and players take turns to build the game board, representing the Korprulu sector, using the planets by linking them up. Each planet may have up to four territories, which may generate minerals, Vespene gas, or conquest points. At the start of the game, each player has a base on one of their own home planets, with a small detachment of forces at their disposal.

Each turn consists of three phases: the Planning phase, the Execution phase, and the Regrouping phase. In the Planning phase, players take turns placing four of their Order tokens face-down on any planet where they have forces present; these tokens are resolved in the Execution phase. Game adjustments, including scoring, occur in the Regrouping phase. There are three types of orders that may be allocated: The Build order allows resources to be spent on the purchase of workers (which gather resources), transports (which allow movement of troops between planets), buildings (increasing the variety of units that may be purchased by the players), modules (upgrades for bases), bases (providing a place for units to deploy), and units. Units (all units from the video games, with the exception of the Infested Terran, are represented in StarCraft: The Board Game) are generally associated with the building that they are trained in the video game (or, for Zerg players, the building that allows them to be spawned in the video game). The Research order allows players to spend resources to add Technology cards to their Combat Card deck. Each player has separate Technology and Combat card decks, though players with the same race have identical decks. Combat and Technology cards are used in combat. The Mobilize order allows troops to be moved to the planet where the order was issued. Troops may be moved from other regions on the same planet, or from adjacent planets. Each area of the board has a limited capacity of units, and the capacity may only be exceeded if a player intends to attack the particular area. Only one attack may be made per order.

With the proper buildings, advanced versions of these orders may be issued, which have additional side effects.

During the Planning phase, a stack of tokens would have been built for each planet. Orders are resolved during the Execution phase, starting from the top of a stack, with players taking turns resolving their own orders. Note that a player may choose to take an event card in lieu of following a particular order, and must do so if they cannot execute any of their remaining orders due to their orders being unavailable.

Finally, in the Regrouping phase, bases are removed from the board and resource cards are adjusted as needed. Each player also gains conquest points for any area under their control, and discards Combat Cards from their hand until they meet their hand limit (eight cards for Terran factions, six for the others). At the end of each turn, each player discards their accumulated event cards, and optionally having one of them take effect (the exception is "The End is Near" event cards, which are always resolved). ---

Pages in category "Starcraft The Board Game?"

This category contains only the following page.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.