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Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe.[2][3] Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event.[4] The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe.[5][6][7][8] Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.[8]

Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $150 million and $200 million or more, making it, at the time, the most expensive video game ever made.[9][10] The position was later taken over by Grand Theft Auto V, with an estimated cost of $265 million.[11] The game had 1 million subscribers within three days of its launch, making it the world's "fastest-growing MMO ever".[12][13] However, in the following months the game lost a fair share of its subscriptions, but has remained profitable.[14] The game has since adopted the hybrid free-to-play business model with remaining subscription option.[15] It is estimated that the game made $139 million in additional revenues, in addition to the subscription income, in 2013.[16] --- This story takes place in the Star Wars fictional universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic,[17] 300 years after the events of the Star Wars: Knights of the Old Republic games, and more than 3,500 years before the events in the Star Wars films.[18][19] The Jedi are held responsible for the success of the Sith during the devastating 28-year-long Great Galactic War (which led to the Treaty of Coruscant prior to the "cold war"), and thus choose to relocate from Coruscant to Tython, where the Jedi Order had initially been founded, to seek guidance from the Force.[18][20] The Sith control Korriban, where they have re-established a Sith Academy.[21] The game's "Return" cinematic trailer depicts the events where Korriban is re-conquered by the Sith. During these events, a smuggler named Nico Okarr is being led to his prison cell in a jail orbiting Korriban by a Jedi, Satele Shan, and her master, Kao Cen Darach. Suddenly, a Sith named Darth Malgus, who serves as the main antagonist, and his master Vindican, along with several Sith troops, attack the base. Satele, a trooper named Jace Malcom, and Okarr escape the attack, but Darach is cut down by Malgus. Malgus then kills Vindican, who was wounded by Darach. 10 years later, new conflicts have arisen.[18] In the "Hope" cinematic trailer, Satele and some troops destroy a Sith party that includes Malgus, and Malcom, who has become the troop's commander, states that, despite the losses, there is still hope amongst even "a single spark of courage". Later in the "Deceived" cinematic trailer, however, Malgus, having appeared to survive the earlier attack albeit with a mask covering his nose and mouth, leads an army of Sith into the Jedi temple at Coruscant, killing many Jedi including the Jedi Master Ven Zallow. After the death of Jedi Grand Master Zym, Master Satele Shan is named the new Jedi Grand Master. The game itself is set in the cold-war soon after these events, with the Jedi order and galactic Republic struggling to maintain their control of the core worlds while the Sith plot their downfall and the establishment of a new Sith Empire. The conflict opens on many fronts and across many planets, while native factions are engaged in political struggles or civil war.

BioWare stated, prior to release, that the game would have a significant focus on the storyline. Each of the eight classes has a three act storyline that progresses as the character levels up. A collaborative effort between BioWare, LucasArts, EA Games and Dark Horse Comics has resulted in webcomics entitled Star Wars: The Old Republic – Threat of Peace and Star Wars: The Old Republic – Blood of the Empire, the purpose of which is to establish the backstory as the game opens and close. --- Players join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality.[18] For instance, a member with ties to the Galactic Republic may belong to the Darkside while attempting to achieve their own ends, which may be misaligned or dissimilar from the Republic's vision.

Player advancement occurs by a combination of mission completion, exploration, and defeating enemies. New skills, unlocked by level, are taught by trainers and can be learned in game at a multitude of locations. Heroic missions exist that require the cooperation of multiple players to complete objectives, and can be repeated normally on a daily basis.

While each class in The Old Republic favors a certain play style (ranged/melee damage, healing or support skills, or tanking), customization combined with companion characters allow for a class to be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.[22] --- Players' choices permanently open or close storylines and affect players' non-player character (NPC) companions.[18] It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, features full voice dialog to enhance gameplay, and interactions feature a dialogue system similar to that used in the Mass Effect series.[18] Players are able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several,[23] and may even develop a love interest.[24] It is possible for players to "blow it big time" if they fail to meet NPCs' expectations.[23] Players also have access to several planets,[18] including Korriban, Ord Mantell, Nal Hutta, Tython,[25] Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. The planet Makeb was added in Patch 2.0, along with the Rise of the Hutt Cartel Expansion.[26]

Every player receives their own starship, which was announced at Electronic Entertainment Expo 2010.[27] Footage of space combat was released at Gamescom. The short clip provided by BioWare revealed that space combat would be a "tunnel shooter."[28] A tunnel shooter, otherwise known as a scrolling shooter or rail shooter, is a flying game where the player is on a predetermined track. Game play includes moving right and left on the X axis and up and down on the Y axis; however, players do not have control of the speed of their space craft. Jake Neri, LucasArts Producer, told PC Gamer in their October 2010 issue that their goal was to "capture the most cinematic moments that we can create. We want players to get in and feel like they're in the movies. It's about highly cinematic, controlled combat moments ... very heroic, action-packed, exciting, visceral and dangerous encounters that'll make you pee your pants." With the December 2013 release of the free expansion, Galactic Starfighter (GSF), players now have a free flight PVP space combat experience, with multiple ships and roles independent of other aspects of the game.

Species[edit]

A range of playable species are available for the player to choose from, some limited to their factions. Both sides can play Human, Cyborg (human-based), Twi'lek or Zabrak (whose appearances are initially depending on which side the character is from). The Republic-only races are the Miraluka and Mirialan, while the Empire-only races are the Chiss, Rattataki and Sith Pureblood. Humans and Zabrak can pick any class available, while the other species are restricted to limited choices of classes by default.

More playable species are said to be available in the future through major updates and the Legacy system with the ability to use other classes abilities through this system.[29] The Cathar were added to the game during Patch 2.1, and is available to all players who unlock the species through the Cartel Market. [26][30][31]The Tortuga race was announced in January 2015 as a new playable race to be made available in 2015. The release of the expanded "Legacy" system in April 2012 allows for species to be able to play all classes (both Empire and Republic) by unlocking that species with an infusion of in-game money or by levelling a character of that race to level 50. Under this system, for example, a player may choose Chiss, which by default can only choose the non-Sith classes on the Empire side, as a new Sith character. Likewise a Sith Pureblood, which by default can only choose the Force-powered classes, could choose to be a non-Force class. Along the same vein, both species, which are restricted to the Empire, could even choose the option of fighting for the Republic, including training as a Jedi. By the same way, unlocking the Zabrak species allows to play both appearances regardless from which side the character is from.[32] --- Each faction contains different classes, each with a distinct backstory and a branching storyline affected by players' moral choices.[18] Classes are exclusive to one faction or the other. However, the classes of one faction mirror the classes of the other (for example, Jedi Knight and Sith Warrior).[33] Eight classes exist: the Bounty Hunter, Sith Warrior, Imperial Agent, and Sith Inquisitor for the Sith Empire; and the Trooper, Smuggler, Jedi Knight, and Jedi Consular for the Galactic Republic. Although each class has a distinct storyline, they are integrated with the game's overall arc.[34]

Once a character earns enough experience, each class may also choose from two advanced classes, resulting in a total of 8 advanced classes per faction. Advanced classes share the same storyline as their base class. Lightsaber and blaster colors are not faction or class restricted, but some are restricted based on level and/or Lightside or Darkside alignment. For example, some light sabers/blasters can only be bought if Light or Darkside aligned, not by color.[35] --- Each class has their own starship, which serves as the player's base of operations. Bounty Hunters have the D5-Mantis patrol craft. Sith Warriors and Sith Inquistors have the Fury. Imperial Agents have the X-70B Phantom. Smugglers have the XS Freighter. Troopers have the BT-7 Thunderclap. Jedi Knights and Jedi Consulars have the Defender. Certain pieces of these ships can be upgraded, allowing them to perform better in space combat missions.[36 --- The game features a passive form of crafting, known as Crew Skills, in which a player's companions carry out gathering and crafting tasks asynchronously to the player's adventures out in the world. Each class gets five companions via their storyline. The player can assign up to five companions to perform up to 3 various skills. Crafting skills allow the player's companions to create items, and the player can reverse engineer many items to possibly learn to make a better version. The item is destroyed in the process, but the player gets some of the materials back. Gathering skills allow the player or their companions to gather resources out in the world. Mission skills allow the player's companions to perform acts on the player's behalf, gaining the player Light or Darkside influence and other rewards, such as medical items or companion gifts.[37]

During E3 2011, a video was shown with gameplay footage of the Bounty Hunter, along with a Jawa companion named Blizz. The developers stated during the chat that only the Bounty Hunter would be able to get Blizz and that other classes would have unique companions as well, including some companions that are force users. It was also shown that companions would have a similar character screen as the players and can have gear just like a player character.

BioWare has also confirmed same-sex romance options between characters will be available post-launch.[38]

During patch 1.5, HK-51 was added for all classes on both Empire and Republic factions. He was the first companion added to every classes story, and can be obtained through questing. He is an assassin droid based on the popular HK-47 from the original Knights of the Old Republic series.

An Ewok companion, Treek, was implemented in patch 2.3 and is available to all classes. This companion requires either a purchase from the Cartel Market or a 1,000,000 credit fee along with a Legacy Level of 40.

Subscription[edit]

The Old Republic required a monthly subscription to play, following a month of play included with the initial purchase. Options are available to pay for one month, two month, three month, or six month blocks, with discounted rates for multiple month blocks.[39] Payment is by credit card or time card. The free-to-play version integrates most of the primary features in the game, but has several restrictions, such as credit limits and reduced leveling speed.

After launch, the game's subscribers rose to 1.7 million by February 2012.[40] By May 2012, those numbers fell to 1.3 million.[41] By July 2012, the subscriber base fell below 1 million, prompting EA to convert the game to free-to-play. EA stated that 500,000 subscribers were needed to make the game profitable saying that they were "well above" that number.[42] On November 15, 2012, the free-to-play option went live on all servers. As of August 2014 the game has over one million monthly players.[4 --- The game features a passive form of crafting, known as Crew Skills, in which a player's companions carry out gathering and crafting tasks asynchronously to the player's adventures out in the world. Each class gets five companions via their storyline. The player can assign up to five companions to perform up to 3 various skills. Crafting skills allow the player's companions to create items, and the player can reverse engineer many items to possibly learn to make a better version. The item is destroyed in the process, but the player gets some of the materials back. Gathering skills allow the player or their companions to gather resources out in the world. Mission skills allow the player's companions to perform acts on the player's behalf, gaining the player Light or Darkside influence and other rewards, such as medical items or companion gifts.[37]

During E3 2011, a video was shown with gameplay footage of the Bounty Hunter, along with a Jawa companion named Blizz. The developers stated during the chat that only the Bounty Hunter would be able to get Blizz and that other classes would have unique companions as well, including some companions that are force users. It was also shown that companions would have a similar character screen as the players and can have gear just like a player character.

BioWare has also confirmed same-sex romance options between characters will be available post-launch.[38]

During patch 1.5, HK-51 was added for all classes on both Empire and Republic factions. He was the first companion added to every classes story, and can be obtained through questing. He is an assassin droid based on the popular HK-47 from the original Knights of the Old Republic series.

An Ewok companion, Treek, was implemented in patch 2.3 and is available to all classes. This companion requires either a purchase from the Cartel Market or a 1,000,000 credit fee along with a Legacy Level of 40.

Subscription[edit]

The Old Republic required a monthly subscription to play, following a month of play included with the initial purchase. Options are available to pay for one month, two month, three month, or six month blocks, with discounted rates for multiple month blocks.[39] Payment is by credit card or time card. The free-to-play version integrates most of the primary features in the game, but has several restrictions, such as credit limits and reduced leveling speed.

After launch, the game's subscribers rose to 1.7 million by February 2012.[40] By May 2012, those numbers fell to 1.3 million.[41] By July 2012, the subscriber base fell below 1 million, prompting EA to convert the game to free-to-play. EA stated that 500,000 subscribers were needed to make the game profitable saying that they were "well above" that number.[42] On November 15, 2012, the free-to-play option went live on all servers. As of August 2014 the game has over one million monthly players.[4 --- Chronicle Books released The Art and Making of Star Wars: The Old Republic in November 2011, which chronicles the creation of the game and includes concept artwork and interviews from the development team. The book was written by former Star Wars Insider editor Frank Parisi and BioWare writing director Daniel Erickson.[61] The book includes a foreword by Penny Arcade's Mike "Gabe" Krahulik.[62]

Leading up to game's release on December 20, BioWare released music tracks from the game each day which weren't included with the soundtrack which came with the Collector's Edition of the game.[63] The first track released was titled "The Mandalorian Blockade".[64]

Razer released several peripherals based on the game to coincide with the launch date. The peripherals included custom made keyboards, mice, gaming headsets and mouse pads.[65]

In August 2012, Lego announced plans to release two sets based on the game, the Sith Fury-class Interceptor and the Striker-class Starfighter.[66]

Comics[edit]

An internet comic produced by Dark Horse and written by The Old Republic developer Rob Chestney offers backstory to the game.[67] The story spans ten years from the signing of the Treaty of Coruscant to the events that start the game. The comic, titled Threat of Peace, was released bi-monthly, and reached its conclusion in March 2010.

A second internet comic titled Blood of the Empire has been released and follows the story of a Sith apprentice on a dangerous and secretive mission. It is produced by Dark Horse and written by BioWare's senior writer Alexander Freed. The story is set 25 years before the Treaty of Coruscant, and offers readers a new perspective of the events leading up to the start of The Old Republic.[68] A sneak preview of the art was released, followed by the first issue on April 23, 2010. --- Star Wars: The Old Republic has received generally positive reviews from critics, with a score of 85 on Metacritic[82] and an 83.87% on GameRankings.[77] G4TV gave a review of 5/5 and praised the game for "Top notch music and voice acting" and "hundreds of hours of content."[74] PC Gamer gave a 93/100, praising the story, voice acting, and the amount of content available.[83] Gamespy gave a review of 4/5, praising the story lines and companion system but criticising the "standard kill and fetch" quests.[85] GameSpot gave the game 8.0/10, saying "SWTOR isn't the next step in online role-playing games. Instead, it's a highly entertaining refinement of what has come before it."[86] GamesRadar gave the game 8/10 calling it "an extremely satisfying experience that sets the stage for a bright future".[78] The game has received a 9.0/10 "Amazing" rating from IGN.com[87]

During Star Wars: The Old Republic '​s launch week, long queue times were seen on some servers, with BioWare increasing population caps and adding more servers to attempt to resolve them.[88] Some pre-order users discovered they had invalid registration codes.[89][90] After release, at least one reviewer was less favorable as Eurogamer lowered their rating to a 4/10 from its initial high score.[73]

MSNBC awarded Star Wars: The Old Republic as game of the year.[91] In 2012, The AbleGamers Foundation awarded Star Wars: The Old Republic as their Mainstream Game for 2011 for being able to accommodate gamers with special needs. It praised the game's features which included many accessibility options, including full subtitles, queue-able actions, multiple action bars, area looting, auto looting, and built-in mouse sensitivity.[92] --- That's All!

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